The kids were playing a game where they had to collect as many admission cards as possible from the grown ups. The kids had been called onto the stage to get explained the task: Go and collect as many cards as you can from all the grown ups in the room (admission for kids was free, so only grown ups had tickets). I guess it was by mistake that no time limit was explicitly given and no end signal was told when "collecting time" would be over. Music started and the kids started collecting. And collecting. And collecting. And they collected. And so on. Now every kid was already laden with tickets. But none of them brought their tickets to the "referee" of the game. It was a perfect raw at the time. No one had delivered any tickets (value). Now the hosts realized that they hadn't really explained the main rules to the kids:
- Only those tickets that are delivered to the referee are counted.
- Only those tickets that are delivered to the referee in time are counted. But no knows in advance when time is over. The signal of time over is simply that the music stops. Uncertainty is brought into the game.
I was quite happy watching this and it was great to see that these kids hadn't been consciously making a trade off between higher set up (or delivery) time for commuting between the audience and the referee and delivering value to the referee. They just knew they'd be sacked if they didn't deliver value. It was also great to see that they didn't even have to think about the need to reduce batch size.
What a diference to our industry, where it is still at times had to convince individuals and teams and Management of the manifold of advantages of small batch sizes like
- risk management,
- early feedback,
- low coordination cost,
- lead time etc.